ICARUSFIELD GUIDE
Talent build

Combat Specialist — Firearms Gunslinger

◈ Spyhawk updated 18h ago public
★ 0 · log in to rate

Maxed Firearms (Gunsmith + Sharpshooter) with a Blades backup and core survivability — built for Great Hunts and hostile wildlife.

90 Points
available
0/90 Points
used
Resources 0/56
0/3
Lumber Yield
Lumber Yield Increased wood from felling (+5/10/20%) 0/3 ranks
0/4
Skilled Picker
Skilled Picker Increased yield from harvesting by hand (+5/10/15/20%) 0/4 ranks
0/3
Rock Star
Rock Star Increased stone from mining (+10/15/20%) 0/3 ranks
0/3
Dense Packing I
Dense Packing I Increased inventory weight capacity (+5/10/20%) 0/3 ranks
0/1
Wood Breakdown
Wood Breakdown Unlocks the ability to turn wood into sticks 0/1 ranks · needs 4 pts in tree
0/3
All The Good Stuff
All The Good Stuff Receive secondary resources from bushes (+10/20/30%) 0/3 ranks · needs 4 pts in tree
0/4
Carry On
Carry On Reduced encumberance penalty (+3/8/15/25%) 0/4 ranks
0/3
Oxygen Thief
Oxygen Thief Increased yield from oxite nodes (+10/15/20%) 0/3 ranks · needs 4 pts in tree
0/3
Waste Not
Waste Not Receive stone in addition to resources when mining ore deposits (+5/8/10%) 0/3 ranks · needs 4 pts in tree
0/4
Exotic Power
Exotic Power Reduces exotics weight in your inventory (+5/10/15/25%) 0/4 ranks · needs 4 pts in tree
0/4
Movin' Wood
Movin' Wood Decreases wood weight in your inventory (+5/10/15/30%) 0/4 ranks · needs 4 pts in tree
0/4
Slinging Stone
Slinging Stone Decreases stone weight in your inventory (+5/10/15/25%) 0/4 ranks · needs 8 pts in tree
0/3
Dense Packing II
Dense Packing II Increased inventory weight capacity (+5/10/20%) 0/3 ranks · needs 8 pts in tree
0/4
Unburdened
Unburdened Decreased ore weight in your inventory (+5/10/15/25%) 0/4 ranks · needs 8 pts in tree
0/3
Iron Miner
Iron Miner Increased yield from iron deposits (+10/15/20%) 0/3 ranks · needs 8 pts in tree
0/3
Exotic Sprinter
Exotic Sprinter Increased movespeed with exotics in your inventory (+5/8/10%) 0/3 ranks · needs 8 pts in tree
0/1
Seasoned Logsman
Seasoned Logsman Chopped wood is automatically added to your inventory 0/1 ranks · needs 12 pts in tree
0/1
Friend Of The Trees
Friend Of The Trees Reduced damage from falling trees (+50%) 0/1 ranks · needs 12 pts in tree
0/1
Peerless Lumberjack
Peerless Lumberjack Chance to instantly chop up a tree (+1%) 0/1 ranks · needs 12 pts in tree
0/1
Lucky Strike
Lucky Strike Chance to mine a deposit in one hit (+1%) 0/1 ranks · needs 12 pts in tree
Hunting 0/38
0/1
Fine Butcher I
Fine Butcher I Increased meat yield when skinning (+25%) 0/1 ranks
0/3
Chase 'em Down
Chase 'em Down Increase to base stamina (+10/25/40) 0/3 ranks
0/3
Swift Stalker
Swift Stalker Increased movespeed while crouching (+3/5/10%) 0/3 ranks
0/1
Bone Collector
Bone Collector Increased bone yield when skinning (+15%) 0/1 ranks
0/1
Strong Shoulders
Strong Shoulders Increased movespeed when carrying animal carcasses (+5%) 0/1 ranks
0/1
Leather Breakdown
Leather Breakdown Unlocks the blueprint to turn leather into rope on Character 0/1 ranks
0/1
Quick Getaway
Quick Getaway Increased stamina regen after taking damage 0/1 ranks
0/1
Health Bars
Health Bars See animal health bars 0/1 ranks · needs 4 pts in tree
0/3
Without a Sound
Without a Sound Harder to detect when in stealth (+5/10/15%) 0/3 ranks · needs 4 pts in tree
0/1
Sense Small Animals
Sense Small Animals Nearby small animals will highlight when aiming 0/1 ranks · needs 4 pts in tree
0/3
Trained Hunter
Trained Hunter Knives degrade slower when skinning (+10/20/40%) 0/3 ranks · needs 4 pts in tree
0/1
Blueprint: Ghillie Armor
Blueprint: Ghillie Armor Grants access to Ghillie Armor blueprints 0/1 ranks · needs 8 pts in tree
0/1
Sense Medium Animals
Sense Medium Animals Nearby medium animals will highlight when aiming 0/1 ranks · needs 8 pts in tree
0/2
Careful Skinner
Careful Skinner Increased leather from skinning (+10/20%) 0/2 ranks · needs 4 pts in tree
0/1
Sense Megafauna
Sense Megafauna Nearby large animals will highlight when aiming 0/1 ranks · needs 12 pts in tree
0/2
Quick Clean Up
Quick Clean Up Increased damage against creature bones (+15/30%) 0/2 ranks · needs 8 pts in tree
0/2
Fine Butcher II
Fine Butcher II Increased meat yield when skinning (+10/25%) 0/2 ranks · needs 8 pts in tree
0/2
Bone Collector II
Bone Collector II Increased bone yield when skinning (+8/15%) 0/2 ranks · needs 8 pts in tree
0/1
Hunting_Reroute
Hunting_Reroute 0/1 ranks
0/3
Chase 'em Down
Chase 'em Down Increase to base stamina (+10/25/40) 0/3 ranks · needs 8 pts in tree
0/1
Brittle Bones
Brittle Bones Chance to Instantly Gather Bones (+20%) 0/1 ranks · needs 12 pts in tree
0/1
Big Game Hunter
Big Game Hunter Allows you to see the location of World Bosses on the map 0/1 ranks · needs 12 pts in tree
0/1
Cold Hearted
Cold Hearted Double resource yield from baby animals 0/1 ranks · needs 12 pts in tree
0/1
Blueprint: Arctic Armor
Blueprint: Arctic Armor Grants access to Arctic Armor blueprints 0/1 ranks · needs 12 pts in tree
Cooking / Farming 0/47
0/3
Naturally Preserved
Naturally Preserved Slows food decay in your inventory (+15/30/50%) 0/3 ranks
0/2
Filling Meals
Filling Meals Eating refills hunger bar more rapidly (+10/25%) 0/2 ranks
0/2
Green Thumb
Green Thumb Planted crops grow faster (+1/2) 0/2 ranks
0/2
Well Laid Fire
Well Laid Fire Crafted campfires consume fuel more slowly (+1/2) 0/2 ranks
0/2
All-Nighter
All-Nighter Planted crops grow faster at night. (+1/2) 0/2 ranks
0/2
Seed Master
Seed Master Wild & Grown Crops yield more seeds when seeds can be collected (+100/200%) 0/2 ranks · needs 4 pts in tree
0/3
Long Lasting Effects
Long Lasting Effects Food buffs persist longer (+10/15/20%) 0/3 ranks
0/1
Neat and Tidy
Neat and Tidy Planted crops use less fertilizer (+1) 0/1 ranks
0/2
Carnivore
Carnivore Buffs from Dried Meat are Increased (+15/30%) 0/2 ranks
0/3
Get up and go
Get up and go Increase to base stamina (+2/5/10%) 0/3 ranks
0/1
Shoot the Breeze
Shoot the Breeze Grants the recipe to make gunpowder from fertilizer on the Mortar and Pestle 0/1 ranks
0/2
Vegetarian
Vegetarian Buffs from Vegetable only foods are increased (+15/30%) 0/2 ranks
0/3
The Old One-Two
The Old One-Two Increased melee damage (+2/5/10%) 0/3 ranks
0/1
Get off my Lawn
Get off my Lawn Grants the recipe to make the Rusty Shotgun on the Machining Bench 0/1 ranks · needs 12 pts in tree
0/2
Superfoods
Superfoods Raw food provides more sustenance (+20/40%) 0/2 ranks · needs 8 pts in tree
0/3
Gathering Guru
Gathering Guru Increased yield from harvesting by hand (+2/5/10%) 0/3 ranks · needs 4 pts in tree
0/2
Speed-Gro
Speed-Gro Planted crops grow crops faster (+1/2) 0/2 ranks · needs 8 pts in tree
0/1
You Gonna Eat That?
You Gonna Eat That? Gain the ability to eat spoiled food 0/1 ranks · needs 8 pts in tree
0/2
Bumper Crop
Bumper Crop Planted crops yield more resources (+1/2) 0/2 ranks · needs 8 pts in tree
0/2
Prolific Crop
Prolific Crop Planted crops yield more seeds when seeds can be collected (+1/2) 0/2 ranks · needs 8 pts in tree
0/2
It's Better Than I Thought
It's Better Than I Thought Increased benefit from spoiled food (+10/15%) 0/2 ranks · needs 8 pts in tree
0/1
Fresh is Best
Fresh is Best Planted crops do not Wither away after they have finished growing. 0/1 ranks · needs 8 pts in tree
0/1
Food Pyramid
Food Pyramid Gives an extra active food buff (+1) 0/1 ranks · needs 12 pts in tree
0/2
Sturdy Stalks
Sturdy Stalks Planted crops spoil slower when harvested (+1/2) 0/2 ranks
Exploration 0/53
3/3
Robust Explorer
Robust Explorer Increase to base health (+10/25/50) 3/3 ranks
3/3
Swift Survivor
Swift Survivor Increase to base movespeed (+3/5/10%) 3/3 ranks
3/3
Storm Chaser
Storm Chaser Increased stamina regen during storms (+10/20/30%) 3/3 ranks
3/3
Steady Breathing
Steady Breathing Reduced oxygen consumption rate (+10/15/25%) 3/3 ranks
3/3
Carbo Loaded
Carbo Loaded Reduced hunger rate (+10/15/25%) 3/3 ranks
3/3
Water Retention
Water Retention Reduced thirst rate (+10/15/25%) 3/3 ranks
3/3
Weathering The Storm
Weathering The Storm Increased resistance to exposure (+5/10/15%) 3/3 ranks
3/3
Plyometrics
Plyometrics Reduced jumping stamina cost (+10/25/50%) 3/3 ranks
0/2
Field Medic
Field Medic Gives revived players more health (+25/50%) 0/2 ranks · needs 4 pts in tree
0/3
Pack Lightly
Pack Lightly Increased inventory weight capacity (+2/5/10%) 0/3 ranks · needs 4 pts in tree
0/1
Calming Presence
Calming Presence Reduces oxygen consumption for allies within 20m 0/1 ranks · needs 4 pts in tree
0/2
Go With The Flow
Go With The Flow Increased swim speed (+10/15%) 0/2 ranks · needs 4 pts in tree
3/3
Quick Refresh
Quick Refresh Increased recovery from exposure (+5/10/15%) 3/3 ranks · needs 4 pts in tree
0/3
Three Point Landing
Three Point Landing Reduced fall damage (+5/15/25%) 0/3 ranks · needs 4 pts in tree
0/1
Amphibian
Amphibian Reduced oxygen usage underwater (+10%) 0/1 ranks
0/2
Night Owl
Night Owl Increased movespeed at night (+3/6%) 0/2 ranks · needs 8 pts in tree
0/1
And Some For Me
And Some For Me Reviving a player increases your health regeneration 0/1 ranks · needs 8 pts in tree
0/1
Cutting It Close
Cutting It Close Increased movespeed in a drop's final 15 minutes (+10%) 0/1 ranks · needs 8 pts in tree
0/1
Like It With the Lights Off
Like It With the Lights Off Hunger, thirst and oxygen drain much more slowly at night (+15%) 0/1 ranks · needs 8 pts in tree
0/2
Cushioned Fall
Cushioned Fall Reduced chance of sprain from fall damage (+25/50%) 0/2 ranks · needs 8 pts in tree
0/3
Strong Bones
Strong Bones Increased sprain recovery speed (+15/25/40%) 0/3 ranks · needs 8 pts in tree
0/1
Forest Master
Forest Master Increased health regen and movespeed in Forest biomes (+5%) 0/1 ranks · needs 12 pts in tree
0/1
Arctic Master
Arctic Master Increased cold resistance and movespeed in Arctic biomes (+5%) 0/1 ranks · needs 12 pts in tree
0/1
Makes the Dream Work
Makes the Dream Work Increased shared XP from party members (+15%) 0/1 ranks · needs 12 pts in tree
0/1
Desert Master
Desert Master Decreased thirst and increased movespeed in Desert biomes (+5%) 0/1 ranks · needs 12 pts in tree
Husbandry 0/41
0/2
Well Cared For
Well Cared For Reduced crafting cost of taming equipment (+20/40%) 0/2 ranks
0/3
Grazing for the herd
Grazing for the herd Increases foraging yield (+2/5/10%) 0/3 ranks
0/2
Back in the Saddle
Back in the Saddle Reduced crafting cost of Saddles (+20/40%) 0/2 ranks
0/2
Adaptive Training
Adaptive Training Greater temperature range for taming (+200/400) 0/2 ranks · needs 4 pts in tree
0/2
Efficient Feeding
Efficient Feeding Tamed creatures need less food and water (+15/30%) 0/2 ranks
0/1
Rapid Adoption
Rapid Adoption Increased damage from stealth (+10%) 0/1 ranks · needs 4 pts in tree
0/2
Energetic Encouragement
Energetic Encouragement Tamed creatures have faster stamina regeneration and require less sleep when taming (+5/10%) 0/2 ranks
0/1
Husbandry_Reroute
Husbandry_Reroute 0/1 ranks
0/3
Act Natural
Act Natural Reduced tamed creature threat and threat while riding (+10/20/30%) 0/3 ranks · needs 8 pts in tree
0/3
Hardy Diet
Hardy Diet Increase tamed creature health and health regeneration (+10/20/30%) 0/3 ranks · needs 4 pts in tree
0/2
Relaxed Rider
Relaxed Rider Decreased oxygen, food and water costs while riding (+15/30%) 0/2 ranks · needs 4 pts in tree
0/4
Kill Command
Kill Command Increased tamed creature melee damage (+5/10/15/20%) 0/4 ranks · needs 8 pts in tree
0/3
Long Haul
Long Haul Increase tamed creature carrying capacity (+2/5/10%) 0/3 ranks · needs 8 pts in tree
0/1
Nurturing Presence
Nurturing Presence Nearby juvenile creatures tame faster 0/1 ranks · needs 8 pts in tree
0/2
Beasts Endurance
Beasts Endurance Increase tamed creature stamina (+5/10%) 0/2 ranks · needs 8 pts in tree
0/2
Arctic Training
Arctic Training Juvenile and tamed creatures better tolerate colder environments (+500/1000) 0/2 ranks · needs 8 pts in tree
0/2
Desert Training
Desert Training Juvenile and tamed creatures better tolerate warmer environments (+500/1000) 0/2 ranks · needs 8 pts in tree
0/2
In Your Element
In Your Element Increased Exposure Resistance while riding (+5/10%) 0/2 ranks · needs 12 pts in tree
0/1
(Still) One With Nature
(Still) One With Nature Juvenile creatures are not attacked by hostile wildlife 0/1 ranks · needs 12 pts in tree
0/1
Like the wind
Like the wind Tamed creatures move faster (+5%) 0/1 ranks · needs 12 pts in tree
Genetics 0/42
0/3
Rapid Breeder
Rapid Breeder Faster Tamed Creature Gestation (+5/10/25%) 0/3 ranks
0/3
Beast Whisperer
Beast Whisperer Reduced Aggression from Wild Creatures (+3/5/10%) 0/3 ranks
0/1
Genetics_Reroute2
Genetics_Reroute2 0/1 ranks
0/3
Guided Growth
Guided Growth Tamed Creatures will gain more Experience (+3/5/10%) 0/3 ranks
0/3
Bounce Back
Bounce Back Fertilization Recovery Speed is Increased after Fertilization or Gestation (+5/10/25%) 0/3 ranks
0/3
Ranger's Sense
Ranger's Sense Wild Creatures when Captured or Tamed have a chance to gain better stats (+5/10/25%) 0/3 ranks
0/1
Genetics_Mutation_Reroute
Genetics_Mutation_Reroute 0/1 ranks
0/1
Hormones
Hormones During Gestation, Creatures gain Increased Damage Resistance 0/1 ranks
0/3
Wildcard
Wildcard Increased Genotype Mutation (Creature Stats) chance during Fertilization (+2/4/10%) 0/3 ranks · needs 4 pts in tree
0/3
Visual Anomaly
Visual Anomaly Increased Phenotype Mutation (Color Coatings) chance During Fertilization (+2/4/10%) 0/3 ranks · needs 4 pts in tree
0/3
Hunter's Eye
Hunter's Eye Wild Creatures when Captured or Tamed have a chance to gain rare colors (+5/10/25%) 0/3 ranks · needs 8 pts in tree
0/1
Mother's Care
Mother's Care Mothers will Provide Resistances and Buffs to Nearby Juveniles after Birth 0/1 ranks
0/3
Genetic Volatility
Genetic Volatility Increased Genotype Mutation (Creature Stats) chance During Fertilization (+5/10/25%) 0/3 ranks · needs 8 pts in tree
0/3
Prime Variants
Prime Variants Increased Phenotype Mutation (Color Coatings) chance During Fertilization (+5/10/25%) 0/3 ranks · needs 8 pts in tree
0/1
Father's Strength
Father's Strength Fathers gain Strength and Speed after Fertilization 0/1 ranks
0/1
Genetics_Reroute3
Genetics_Reroute3 0/1 ranks
0/2
Seeing Double
Seeing Double Chance for Tamed Creatures to Birth Twins (+15/30%) 0/2 ranks · needs 12 pts in tree
0/2
Forced Evolution
Forced Evolution Increased Bloodline Mutation (Creature Growth Trait) chance During Fertilization (+10/25%) 0/2 ranks · needs 12 pts in tree
0/2
Scout's Intuition
Scout's Intuition Wild Creatures when Captured or Tamed have a chance to gain rarer Bloodlines (+10/25%) 0/2 ranks · needs 12 pts in tree
Fishing 0/31
0/2
Angler's Technique
Angler's Technique Cheaper fishing rod crafting (+20/40%) 0/2 ranks
0/2
Natural Angler
Natural Angler Increased size of capture area when fishing (+10/20%) 0/2 ranks
0/2
Calmer Waters
Calmer Waters Reduced fish speed while fishing (+15/30%) 0/2 ranks
0/1
Fish Fu
Fish Fu Increases damage reduction while fishing (+25%) 0/1 ranks · needs 8 pts in tree
0/3
Efficient Fisher
Efficient Fisher Reduced durability loss on lures (+10/20/30%) 0/3 ranks
0/2
Nice day for fishing ain't it?
Nice day for fishing ain't it? Increases resistance to exposure (+5/10%) 0/2 ranks · needs 12 pts in tree
0/1
Hefty catch
Hefty catch Increased caught fish weight (+10%) 0/1 ranks
0/1
That's a big one
That's a big one Increased caught fish length (+10%) 0/1 ranks
0/2
Steady Breathing
Steady Breathing Reduced oxygen consumption rate (+10/15%) 0/2 ranks · needs 4 pts in tree
0/1
Fisher's Haul
Fisher's Haul Decreases fish weight in your inventory (+25%) 0/1 ranks · needs 4 pts in tree
0/2
One with the water
One with the water Reduced water consumption rate (+10/15%) 0/2 ranks · needs 4 pts in tree
0/1
Saltiest Catch
Saltiest Catch Increased quality of caught saltwater fish (+5%) 0/1 ranks · needs 8 pts in tree
0/1
Freshest Catch
Freshest Catch Increased quality of caught freshwater fish (+5%) 0/1 ranks · needs 8 pts in tree
0/1
Deadliest Catch
Deadliest Catch Increased quality of fish caught during storms (+10%) 0/1 ranks · needs 8 pts in tree
0/2
Pescatarian
Pescatarian Buffs from food containing fish are increased (+15/30%) 0/2 ranks · needs 4 pts in tree
0/3
The Golden Zone
The Golden Zone Increased size of capture area when fishing (+5/15/30%) 0/3 ranks · needs 8 pts in tree
0/2
Big Game Fisher
Big Game Fisher Increases the likelihood of finding rare and unique fish (+10/20%) 0/2 ranks · needs 12 pts in tree
0/2
Medium Game Fisher
Medium Game Fisher Increases the likelihood of finding uncommon fish (+10/25%) 0/2 ranks · needs 12 pts in tree
Repairing 0/25
0/3
Ready To Work
Ready To Work Increased stamina regeneration (+5/15/30%) 0/3 ranks
0/3
Hammer Time I
Hammer Time I Increased repair hammer speed (+15/30/50%) 0/3 ranks
0/1
First Responder
First Responder Increased movespeed with fire whacker equipped (+10%) 0/1 ranks
0/3
Speedy Whacks
Speedy Whacks Increased extinguishing speed with fire whacker (+10/20/30%) 0/3 ranks
0/2
Boneshatter
Boneshatter Increased damage against creature bones (+10/20%) 0/2 ranks
0/2
Hardy Hammer
Hardy Hammer Reduced durability loss on repair hammer (+25/50%) 0/2 ranks · needs 4 pts in tree
0/2
Whacker Endurance
Whacker Endurance Increased stamina regen with fire whacker equipped (+15/30%) 0/2 ranks · needs 4 pts in tree
0/3
Hardy Whacker
Hardy Whacker Reduced durability loss on fire whacker (+10/25/50%) 0/3 ranks
0/1
Better Than New
Better Than New Recently repaired building pieces are resistant to storm damage for a time (+10) 0/1 ranks · needs 8 pts in tree
0/1
With One Swing
With One Swing Chance to instantly repair building pieces (+25%) 0/1 ranks · needs 8 pts in tree
0/1
Lingering Extinguishing
Lingering Extinguishing Recently extinguished building pieces remain fire resistant for a time (+10) 0/1 ranks · needs 8 pts in tree
0/2
Hammer Time II
Hammer Time II Increased repair hammer speed (+10/25%) 0/2 ranks · needs 8 pts in tree
0/1
Hard to Reach
Hard to Reach Gives ability to throw a fire whacker 0/1 ranks · needs 12 pts in tree
Tools 0/48
0/3
Careful Hits
Careful Hits Reduced durability loss on pickaxes (+5/10/15%) 0/3 ranks
0/1
Picksmith I
Picksmith I Cheaper pickaxe crafting (+25%) 0/1 ranks
0/1
Discount Axes I
Discount Axes I Cheaper axe crafting (+25%) 0/1 ranks
0/3
Hardy Axe Heads I
Hardy Axe Heads I Reduced durability loss on axes (+5/10/15%) 0/3 ranks
0/3
Miner Damage
Miner Damage Increased pickaxe melee damage (+20/40/60%) 0/3 ranks
0/3
Speedy Mining
Speedy Mining Increased pickaxe swing speed (+5/10/20%) 0/3 ranks
0/3
Speed Chopper
Speed Chopper Increased axe swing speed (+5/10/20%) 0/3 ranks
0/2
Big Pick
Big Pick Increased pickaxe mining radius (+10/20%) 0/2 ranks · needs 4 pts in tree
0/3
Miner Endurance I
Miner Endurance I Reduced stamina cost on pickaxes (+5/10/15%) 0/3 ranks · needs 4 pts in tree
0/3
Lumberjack Endurance
Lumberjack Endurance Reduced stamina cost with axes (+5/10/15%) 0/3 ranks · needs 4 pts in tree
0/3
Extra Sharp
Extra Sharp Increased felling damage with axes (+5/10/25%) 0/3 ranks · needs 4 pts in tree
0/2
Think of All the Fiber
Think of All the Fiber Reduced durability loss on sickles (+25/50%) 0/2 ranks · needs 4 pts in tree
0/1
Picksmith II
Picksmith II Even cheaper pickaxe crafting (+25%) 0/1 ranks · needs 4 pts in tree
0/1
Controlled Rage
Controlled Rage Reduced penalties for Berserking, increased wood from felling (+50%) 0/1 ranks · needs 8 pts in tree
0/1
Berserker
Berserker Greatly increased combat abilities with axes but increases stamina and durability usage (+150%) 0/1 ranks · needs 4 pts in tree
0/1
Discount Axes II
Discount Axes II Cheaper axe crafting (+25%) 0/1 ranks · needs 4 pts in tree
0/2
Strong Pick
Strong Pick Crafted pickaxes have increased durability (+1/2) 0/2 ranks · needs 8 pts in tree
0/3
Careful Hits
Careful Hits Reduced durability loss on pickaxes (+5/10/20%) 0/3 ranks
0/3
Hardy Axe Heads II
Hardy Axe Heads II Reduced durability loss on axes (+5/10/20%) 0/3 ranks
0/2
Hard Axe
Hard Axe Crafted axes have increased durability (+1/2) 0/2 ranks · needs 8 pts in tree
0/1
Good As New
Good As New Chance to restore pickaxe's durability on breaking hit (+25%) 0/1 ranks · needs 12 pts in tree
0/3
Miner Endurance II
Miner Endurance II Reduced stamina cost on pickaxes (+5/10/15%) 0/3 ranks
Building 0/44
0/2
Discount Thatch
Discount Thatch Thatch buildables cost less to craft (+10/25%) 0/2 ranks
0/2
Fortified Wood
Fortified Wood Crafted wood buildables have more durability (+1/2) 0/2 ranks · needs 4 pts in tree
0/2
Discount Wood
Discount Wood Wooden buildables cost less to craft (+10/25%) 0/2 ranks
0/3
Wood Hauling
Wood Hauling Wooden buildables weigh less in inventory (+10/15/20%) 0/3 ranks
0/3
Wood Hauling II
Wood Hauling II Wooden buildables weigh less in inventory (+3/5/8%) 0/3 ranks · needs 4 pts in tree
0/1
Weatherproof Cladding
Weatherproof Cladding Slower storm damage on wooden buildables (+1) 0/1 ranks · needs 8 pts in tree
0/2
Discount Stone
Discount Stone Stone buildables cost less to craft (+10/25%) 0/2 ranks
0/3
Stone Hauling I
Stone Hauling I Stone buildables weigh less in inventory (+10/20/40%) 0/3 ranks
0/3
Stone Hauling II
Stone Hauling II Stone buildables weigh less in inventory (+5/10/15%) 0/3 ranks · needs 4 pts in tree
0/1
Fireproofing Sealant
Fireproofing Sealant Wooden building pieces are less likely to catch fire (+1) 0/1 ranks · needs 12 pts in tree
0/2
Discount Concrete
Discount Concrete Concrete buildables cost less to craft (+10/25%) 0/2 ranks
0/3
Concrete Hauling
Concrete Hauling Concrete buildables weigh less in inventory (+10/15/20%) 0/3 ranks
0/3
Concrete Hauling II
Concrete Hauling II Concrete buildables weigh less in inventory (+10/15/20%) 0/3 ranks · needs 4 pts in tree
0/2
Discount Glass
Discount Glass Glass buildables cost less to craft (+10/25%) 0/2 ranks
0/2
Extra Space I
Extra Space I Storage deployables have larger inventories (+1/2) 0/2 ranks
0/1
Discount Rod
Discount Rod Basic lightning rod costs less to craft (+50%) 0/1 ranks · needs 4 pts in tree
0/2
Stoking the Flames
Stoking the Flames Increased smelting speed on furnaces (+1/2) 0/2 ranks
0/1
Deployable Engineering
Deployable Engineering Reduced crafting time of deployables (+25%) 0/1 ranks · needs 4 pts in tree
0/3
Fortified Rod
Fortified Rod Lightning rods have more durability (+1/2/3) 0/3 ranks · needs 8 pts in tree
0/2
Extra Space II
Extra Space II Storage deployables have larger inventories (+1/2) 0/2 ranks · needs 8 pts in tree
0/1
Enhanced Defences
Enhanced Defences Hedgehogs deal more damage (+1) 0/1 ranks · needs 8 pts in tree
Bows / Crossbows 0/47
0/3
Bow Agility
Bow Agility Faster movespeed while holding bows (+5/8/10%) 0/3 ranks
0/1
More For Less I
More For Less I Cheaper bow crafting (+25%) 0/1 ranks
0/3
Easy Draw
Easy Draw Reduced stamina usage when drawing bows (+5/10/15%) 0/3 ranks
0/3
Quick Load
Quick Load Faster bow reload (+5/10/15%) 0/3 ranks
0/3
Increased Arrow Damage I
Increased Arrow Damage I Adds a bonus to arrow damage (+2/5/10%) 0/3 ranks
0/3
Bow Quick Draw
Bow Quick Draw Increased aim speed with bows (+5/10/15%) 0/3 ranks
0/3
Swift Flight
Swift Flight Increased arrow speed (+3/5/10%) 0/3 ranks
0/3
Increased Arrow Damage II
Increased Arrow Damage II Adds a further bonus to arrow damage (+2/5/10%) 0/3 ranks · needs 4 pts in tree
0/1
Trained Bowsmith
Trained Bowsmith Crafted bows have increased durability (+1) 0/1 ranks · needs 4 pts in tree
0/3
Trained Bowman
Trained Bowman Reduced bow durability loss (+10/20/30%) 0/3 ranks · needs 4 pts in tree
0/2
Bullseye
Bullseye Increased accuracy with bows (+15/30%) 0/2 ranks · needs 4 pts in tree
0/1
Crafty Fletcher
Crafty Fletcher Chance to craft double when crafting arrows (+10%) 0/1 ranks · needs 8 pts in tree
0/1
More For Less II
More For Less II Cheaper bow crafting (+25%) 0/1 ranks · needs 8 pts in tree
0/2
Soft Spot I
Soft Spot I Increased critical hit multiplier on bows (+5/15%) 0/2 ranks · needs 8 pts in tree
0/3
Hindering Shot
Hindering Shot Arrow strikes slow your target (+5/10/15%) 0/3 ranks · needs 12 pts in tree
0/2
Twice the Fun
Twice the Fun Chance to fire two arrows (+5/15%) 0/2 ranks · needs 8 pts in tree
0/2
Soft Spot II
Soft Spot II Increased critical hit multiplier on bows (+10/25%) 0/2 ranks · needs 8 pts in tree
0/3
Supply and Demand
Supply and Demand Increased damage from crafted arrows or bolts (+1/2/3) 0/3 ranks · needs 12 pts in tree
0/3
Wounding Shot
Wounding Shot Arrow strikes bleed your target over time (+5/10/15%) 0/3 ranks · needs 12 pts in tree
0/1
Homing Instinct
Homing Instinct Chance for arrows to find targets more easily 0/1 ranks · needs 12 pts in tree
0/1
Pinning Shot
Pinning Shot Chance for arrow strikes to immobilize target (+5%) 0/1 ranks · needs 12 pts in tree
Spears 0/42
0/3
Strong Thrust I
Strong Thrust I Increased melee attack damage (+3/5/10%) 0/3 ranks
0/1
Efficient Crafter I
Efficient Crafter I Cheaper spear crafting (+20%) 0/1 ranks
0/3
Seasoned Spearman
Seasoned Spearman Decreased stamina usage with spears (+5/10/15%) 0/3 ranks
0/3
Spear Quick Draw
Spear Quick Draw Increased aim speed (+5/10/15%) 0/3 ranks
0/3
Quick Thrust
Quick Thrust Increased melee attack speed (+10/15/20%) 0/3 ranks
0/2
From Afar I
From Afar I Increased ranged damage (+5/8%) 0/2 ranks
0/3
Strong Thrust II
Strong Thrust II Increased melee attack damage (+5/10/15%) 0/3 ranks · needs 4 pts in tree
0/2
Deadly Thrust I
Deadly Thrust I Increased critical hit multiplier on spears (+5/20%) 0/2 ranks · needs 4 pts in tree
0/2
From Afar II
From Afar II Increased ranged damage (+10/12%) 0/2 ranks · needs 4 pts in tree
0/2
Could Go All Day
Could Go All Day Increased stamina regen when spear equipped (+10/20%) 0/2 ranks · needs 8 pts in tree
0/2
Deadly Thrust II
Deadly Thrust II Increased critical hit multiplier on spears (+15/30%) 0/2 ranks · needs 4 pts in tree
0/3
Quick Step
Quick Step Increased movespeed while aiming (+5/10/15%) 0/3 ranks
0/1
Efficient Crafter II
Efficient Crafter II Cheaper spear crafting (+20%) 0/1 ranks · needs 8 pts in tree
0/1
Excellent Crafter I
Excellent Crafter I Crafted spears have increased durability (+1) 0/1 ranks · needs 8 pts in tree
0/1
There It Is
There It Is Thrown spears highlight in world 0/1 ranks · needs 8 pts in tree
0/2
Spear Parry
Spear Parry Take less melee damage when spear equipped (+15/20%) 0/2 ranks · needs 12 pts in tree
0/1
Excellent Crafter II
Excellent Crafter II Crafted spears have increased durability (+1) 0/1 ranks · needs 12 pts in tree
0/2
Long Reach I
Long Reach I Increased throw distance (+5/10%) 0/2 ranks · needs 8 pts in tree
0/3
Deep Wounds
Deep Wounds Spear strikes cause bleeding over time (+5/10/15%) 0/3 ranks · needs 12 pts in tree
0/2
Long Reach II
Long Reach II Increased throw distance (+10/15%) 0/2 ranks · needs 12 pts in tree
Blades 0/49
3/3
Deft Hands
Deft Hands Faster aim windup (+10/15/20%) 3/3 ranks
3/3
Running with Knives
Running with Knives Increased movespeed with a blade (+2/5/10%) 3/3 ranks
3/3
Swift Stab
Swift Stab Increased melee attack speed (+5/10/15%) 3/3 ranks
3/3
1000 cuts
1000 cuts Reduced stamina usage with knives (+10/15/20%) 3/3 ranks
1/1
Reinforced Blades
Reinforced Blades Crafted knives have increased durability (+1) 1/1 ranks
3/3
Hardy Blade
Hardy Blade Knives degrade slower in combat (+10/15/20%) 3/3 ranks
3/3
Heavy Hand
Heavy Hand Increased melee attack damage (+5/10/15%) 3/3 ranks
1/1
Where'd that go?
Where'd that go? Thrown knives highlight in world 1/1 ranks · needs 4 pts in tree
1/1
Discount Blades I
Discount Blades I Cheaper knife crafting (+25%) 1/1 ranks · needs 4 pts in tree
3/3
Range Damage I
Range Damage I Increased ranged damage (+5/8/10%) 3/3 ranks · needs 4 pts in tree
0/3
Trained Skinner
Trained Skinner Knives degrade slower when skinning (+5/10/20%) 0/3 ranks · needs 4 pts in tree
3/3
Deadly Stab
Deadly Stab Increased multiplier on knife critical hits (+10/20/30%) 3/3 ranks · needs 4 pts in tree
0/3
Range Damage II
Range Damage II Increased ranged damage (+10/15/20%) 0/3 ranks · needs 4 pts in tree
0/1
If It Works
If It Works Knives deal felling damage (+1) 0/1 ranks · needs 8 pts in tree
0/3
Strong Arm
Strong Arm Increased throw distance (+5/8/10%) 0/3 ranks · needs 8 pts in tree
0/1
Discount Blades II
Discount Blades II Cheaper knife crafting (+25%) 0/1 ranks · needs 8 pts in tree
0/3
That Was Quick
That Was Quick Increased skinning speed (+5/10/20%) 0/3 ranks · needs 8 pts in tree
0/3
Strong Arm II
Strong Arm II Increased throw distance (+15/18/20%) 0/3 ranks · needs 8 pts in tree
0/3
Silent Blade
Silent Blade Increased sneak while holding a knife (+4/8/12%) 0/3 ranks · needs 8 pts in tree
0/1
Killer Throw
Killer Throw Chance to instantly kill non-boss targets with a sneak attack from a thrown knife (+5%) 0/1 ranks · needs 12 pts in tree
0/1
Stay Right There
Stay Right There Thrown knife critical hits immobilize target (+100%) 0/1 ranks · needs 12 pts in tree
Firearms 0/36
1/1
Light Firearm Proficiency
Light Firearm Proficiency Cheaper bulk pistol ammo crafting (+25%) 1/1 ranks
1/1
Shotgun Slash
Shotgun Slash Cheaper bulk shotgun ammo crafting (+25%) 1/1 ranks
1/1
Rifle Reduction
Rifle Reduction Cheaper bulk rifle ammo crafting (+25%) 1/1 ranks
1/1
Featherweight
Featherweight Firearms weigh less in your inventory (+25%) 1/1 ranks
3/3
Light Firearm Handling
Light Firearm Handling Faster pistol reloading (+10/15/20%) 3/3 ranks
3/3
Shotgun Handling
Shotgun Handling Faster shotgun reloading (+10/15/20%) 3/3 ranks
3/3
Rifle Re-Up
Rifle Re-Up Faster rifle reloading (+10/15/20%) 3/3 ranks
3/3
Light Firearm Powerup
Light Firearm Powerup Increased damage with pistols (+3/5/10%) 3/3 ranks · needs 4 pts in tree
3/3
Shotgun Sovereign
Shotgun Sovereign Increased damage with shotguns (+3/5/10%) 3/3 ranks · needs 4 pts in tree
3/3
Rifle Redress
Rifle Redress Increased damage with rifles (+3/5/10%) 3/3 ranks · needs 4 pts in tree
2/2
Gun Runner
Gun Runner Faster movespeed with firearms (+5/10%) 2/2 ranks
1/1
Freebies
Freebies Chance to craft double ammo (+5%) 1/1 ranks · needs 4 pts in tree
3/3
Gunsmith
Gunsmith Reduced firearm durability loss (+10/15/20%) 3/3 ranks · needs 8 pts in tree
2/2
Focus Fire
Focus Fire Reduced bullet spread (+10/25%) 2/2 ranks · needs 8 pts in tree
3/3
Sharpshooter
Sharpshooter Increased critical hit multiplier on firearms (+5/10/15%) 3/3 ranks · needs 12 pts in tree
2/2
How Many Shots Did You Count?
How Many Shots Did You Count? Chance to not consume ammo (+5/10%) 2/2 ranks · needs 12 pts in tree
1/1
New Life
New Life Chance that gun gains durability on a breaking shot (+30%) 1/1 ranks · needs 12 pts in tree
Solo 0/50
2/2
Marathon Runner
Marathon Runner Increased base stamina (+20/50) 2/2 ranks
2/2
Fleet Footed
Fleet Footed Increased base movespeed (+5/10%) 2/2 ranks
2/2
Healthy Maverick
Healthy Maverick Increased base health (+50/100) 2/2 ranks
2/2
Heavy Hitter
Heavy Hitter A general increase to melee damage (+5/10%) 2/2 ranks
2/2
Lightning Recovery
Lightning Recovery Increased base stamina regen (+10/20%) 2/2 ranks
3/3
'Tis But A Scratch
'Tis But A Scratch Reduced damage from animals (+5/10/15%) 3/3 ranks
3/3
Steel Ankles
Steel Ankles Reduced chance of sprain from fall damage (+5/10/20%) 3/3 ranks
2/2
Bounce Back
Bounce Back Increased base health regen (+10/20%) 2/2 ranks
0/2
Precision Logging
Precision Logging Increased wood from felling (+5/10%) 0/2 ranks · needs 4 pts in tree
2/2
Low Maintenance
Low Maintenance Decreased oxygen, hunger and thirst costs (+10/20%) 2/2 ranks · needs 4 pts in tree
0/1
Very, Very Quiet
Very, Very Quiet Harder to detect when sneaking (+15%) 0/1 ranks · needs 4 pts in tree
0/1
Sweet, Savoury, Satisfied
Sweet, Savoury, Satisfied Food buffs persist longer (+10%) 0/1 ranks · needs 4 pts in tree
2/2
Honed Heads
Honed Heads Adds a bonus to arrow damage (+5/10%) 2/2 ranks · needs 4 pts in tree
2/2
Slice And Dice
Slice And Dice Increased knife melee and thrown knife damage (+5/10%) 2/2 ranks · needs 4 pts in tree
0/2
Miner Rewards
Miner Rewards Increased yield from mining ore deposits (+5/10%) 0/2 ranks · needs 4 pts in tree
0/1
The Big Three
The Big Three Increased wood, stone and fiber yield (+15%) 0/1 ranks · needs 4 pts in tree
1/1
Pack Horse
Pack Horse Increased inventory weight capacity (+25%) 1/1 ranks · needs 4 pts in tree
2/2
Bring A Gun To A Gun Fight
Bring A Gun To A Gun Fight Increased firearm projectile damage (+5/10%) 2/2 ranks · needs 4 pts in tree
2/2
Stick Of Destiny
Stick Of Destiny Increased spear melee and thrown spear damage (+5/10%) 2/2 ranks · needs 4 pts in tree
0/2
Savage Hunter I
Savage Hunter I Increased yields from hunting (+25/50%) 0/2 ranks · needs 8 pts in tree
0/2
More Than A Handful
More Than A Handful Increased yield from harvesting by hand (+5/10%) 0/2 ranks · needs 8 pts in tree
0/1
Mobile Stockpile
Mobile Stockpile Stone, wood and metal weigh less in inventory (+20%) 0/1 ranks · needs 8 pts in tree
0/1
Efficient Home Maintenance
Efficient Home Maintenance Decreased stamina cost for Firewhacker use and faster repair time with hammers (+5%) 0/1 ranks · needs 4 pts in tree
1/1
Health Monitor
Health Monitor See animal health bars 1/1 ranks · needs 8 pts in tree
0/2
Savage Hunter II
Savage Hunter II Increased yields from hunting (+25/50%) 0/2 ranks · needs 12 pts in tree
0/2
Lone Wolf
Lone Wolf Increased XP gain when not in a party (+8/15%) 0/2 ranks · needs 12 pts in tree
0/2
Basic Move
Basic Move All buildables weigh less in your inventory (+15/30%) 0/2 ranks · needs 12 pts in tree
0/1
Gotta Damage Fast
Gotta Damage Fast Hedgehogs deal more damage (+1) 0/1 ranks · needs 8 pts in tree

Notes

A Firearms-first loadout for Great Hunts and hostile wildlife: maxes the whole Firearms tree (cheaper ammo, faster reloads, Gunsmith's durability and Sharpshooter's crit multiplier at the top), backed by a Blades chain for when you run dry or need something quieter, plus core Exploration survivability so you can still take a hit. Solo points go on the tree's own combat-flavoured picks (Heavy Hitter's chain — bonus firearm/spear/knife damage) alongside the same stamina/health roots every build wants.

This spends deep into every ammo type — pistol/shotgun/rifle each get their full reload → damage → Gunsmith/Sharpshooter chain — rather than committing to one gun. Know you'll only ever run rifles? Skip the pistol/shotgun reload lines and put those points elsewhere.