map · Elysium
Elysium — Field Guide
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What spawns, what kills, how the crew runs Elysium.
Elysium · field guide.
Map read
What spawns, what kills, how the crew runs Elysium. Frozen-core map introduced with the Dangerous Horizons expansion — glacial biomes and new apex predators. Use this page as the crew's planning reference before choosing a base site, mission route, or resource loop.
Planning priorities
- Pick a central rally point first, then branch to biome-specific work sites instead of moving the whole base every objective.
- Mark water, caves, exotics, and reliable shelter on the planner as soon as they are found.
- Keep a light forward kit for scouting and a heavier production kit at base; map work punishes overpacked travel.
- For outposts, use the persistent map to test building layouts, farms, ranches, and power grids before committing resources on timed prospects.
Spawn watch
- Resources: Aluminium Ore (Caves), Blinky (Fishing zones (Saltwater)), Coal Ore (All biomes), Copper Ore (Glacial caves), Exotics (Extraction sites), Fiber (Any biome with plants), Fish Chunks (Glacial melt rivers), Gold Ore (Deep caves), Ice (Arctic), Iron Ore (All biomes), Oxite (Glacier), Platinum Ore (Glacial deep caves), Silica Ore (Any biome), Stick (Any biome), Stone (Any biome), Sulfur (Any biome), Titanium Ore (Glacial deep caves), Wood (Any biome with trees).
- Creatures: Antelope (Desert), Arctic Moa (Arctic), Arid Striker (Volcanic), Ashen Drake (Volcanic), BlueBack (Arctic), Boar (Desert), Clicker (Swamp), Cougar (Desert), Crocodile (Swamp), Draven (Desert), Dreadwing (Volcanic), Dribbo (Desert), Drone (Arctic, Volcanic, Geothermal, Desert, Swamp), Drosik (Tundra), Dune Raptor (Desert), Elephant (Desert), Frostfoot (Arctic, Tundra), Gribbler (Tundra).
Crew checklist
- Before scouting: carry a bedroll, repair hammer, spare oxygen, water, food, and enough arrows or ammunition for the local predator tier.
- During scouting: record coordinates immediately; memory is less reliable than a marker once storms or predators interrupt the route.
- Before building: check roof exposure, nearby water, cave distance, travel time to mission sites, and whether mounts can path to the base.
- After the run: update spawn notes and resource locations so the next crew starts with better information.
Source notes
Dangerous Horizons expansion map — frozen core, glacial ravines, mammoth herds. Cold numbers Olympus arctic never dreamed of.
Notes
- Thermal stack: fur + workshop suit + hot food, all three at once.
- Crevasse falls are the top killer; rope the routes on the planner.
Field expansion notes
- Keep the guide open during the run and compare each completed step against the tracker before moving to the next region.
- Prefer one well-marked supply cache over scattered personal stashes; it keeps recovery simple after a death, storm, or route change.
- Write down the first place the plan becomes ambiguous: an unmarked cave, a surprise wave, an unclear build radius, or a missing delivery container.
- When a route crosses biomes, pause at the border and reset food, water, oxygen, temperature buffs, and ammunition before pushing onward.
- If the mission provides equipment, collect it before crafting substitutes; if equipment is lost, check whether the escape menu offers mission resupply.
- For construction or delivery work, overbuild the hardest requirement first, then reuse portable pieces and leftover materials for smaller objectives.
- For scan, hunt, and recovery work, stage a respawn point outside the objective radius so a failed fight does not turn into a full-map corpse run.
- For map and outpost guides, add exact build-site, cave, water, and predator notes after each scouting trip; persistent maps become more valuable every time the crew annotates them.
- For resource routes, note the round-trip time as well as the node itself. A nearby mediocre cave can beat a rich cave that requires a dangerous cross-biome haul.
- For base planning, verify storm exposure with temporary pieces before committing rare materials; rebuilding a roof is cheaper than replacing a full production room after weather damage.
- For multiplayer runs, agree on extraction and rescue rules before the objective starts: who stays with cargo, who retrieves bodies, and when the group abandons optional loot.
- When a marker, quantity, or unlock differs from the live game, update this guide immediately so the next run starts from the corrected plan.