Migrating Sands
Contractors are not required to pursue specific objectives
Olympus · mission.
Mission read
Contractors are not required to pursue specific objectives. Run it as a mission prospect on Olympus with a recorded difficulty of 2/4. Time allowance: 30d; payout: Easy 100 Ren + 50 Exotics; Normal 200 Ren + 100 Exotics; Hard 300 Ren + 150 Exotics
Campaign position
- Prerequisite: El Camino
- Unlocks: Sandworm Head Armor, Sandworm Chest Armor, Sandworm Arms Armor, Sandworm Leg Armor, Sandworm Feet Armor
Where to go
| Objective | Grid |
|---|---|
| Deploy Beacon at Location 1 ([Map]) | C14 |
| Deploy Beacon at Location 2 ([Map]) | D12 |
| Deploy Beacon at Location 3 ([Map]) | D14 |
| Head to the Location of the Shifting Sands ([Map]) | D13 |
| Defeat the Creature | D13 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Olympus · mission.
Briefing
Investigate an anomaly in the desert
//OPERATOR: UDA
//BIOME: Desert
//BACKGROUND: General access for all contractors meeting drop criteria
//MISSION: Contractors are not required to pursue specific objectives
//TERMS: Contractors will be provided with a functioning envirosuit
Objectives
Collect Geo Data from this Region
- Collect Beacons from Drop Ship
- Deploy Beacon at Location 1 [M]
- Deploy Beacon at Location 2 [M]
- Deploy Beacon at Location 3 [M]
- Head to the Location of the Shifting Sands [M]
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Hints & tips
You will need to fight a large creature at the location of the shifting sands. It has a predictable attack pattern that will allow you to regularly get critical hits if you are patient. Quick mission if you come prepared with workshop gear. Bring more than one bundle of arrows if you do.
This mission unlocks the Sandworm Knife, Sandworm Spear, Sandworm Bow, Sandworm Arrow, Sandworm Throwing Knife, Sandworm Javelin, and the Sandworm Armor Set. Note: Similar to other blueprint unlocks, the recipes unlocked are character-specific. Characters that do not have access to these recipes will need to re-do Migrating Sands: Survey.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe