ICARUSFIELD GUIDE
mission · Styx

Omphalos

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Scout out three potential landing zones within the new area.

Difficulty★★
Timeframe3d Station
Rewards125 / 250 / 375 Ren
Leads toRepopulation, Encroachment +5 more

Styx · mission.

Mission read

Scout out three potential landing zones within the new area. Run it as a mission prospect on Styx with a recorded difficulty of 2/4. Time allowance: 3d; payout: Easy 125 Ren; Normal 250 Ren; Hard 375 Ren

Campaign position

  • Leads to: Repopulation, Encroachment, Highrise, Maelstrom, Ricochet, Vertigo, Zephyr

Where to go

Objective Grid
Scout Out Potential Landing Zone #1 I7
Scout Out Potential Landing Zone #2 E14
Scout Out Potential Landing Zone #3 C10
EXPEDITION: STYX I7

Objective approach

No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.

  • Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
  • Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
  • If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
  • Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.

Preparation

  • Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
  • Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
  • Use the loadout list below as the minimum kit, then add mission-specific tools before launch.

Hazards and controls

  • No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
  • Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.

Execution checklist

  • Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
  • On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
  • Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
  • Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.

Source notes

Styx · mission.

Briefing

ENTER AND EXPLORE THE NEW APPROVED ZONE
//OPERATOR: UDA
//BIOME: The Great River
//BACKGROUND: The UDA has recently opened up a previously barred area for prospecting.
//MISSION: Scout out three potential landing zones within the new area.
//TERMS: This area is under surveyed, and was previously deemed too dangerous for human traversal. Proceed with caution, the UDDA takes no responsibility for contractor safety.

Objectives

Expedition: Styx

  • Collect Beacons from Dropship Storage
  • Scout Out Potential Landing Zone #1
    • Head to Marked Location (M)
    • Clear the Area of Nearby Komodo Dragons
    • 0 / 15 Komodo Remaining
    • Deploy the Beacon
  • Scout Out Potential Landing Zone #2
    • Head to Marked Location (M)
    • Kill the Nearby Crocodile
    • Deploy the Beacon
  • Scout Out Potential Landing Zone #3
    • Head to Marked Location (M)
    • Kill the Nearby Polar Bear
    • Deploy the Beacon

Hints & tips

  • Komodo Dragons become aggressive in the presence of a carcass. Quickly skin or relocate the carcasses of slain Komodo to avoid aggro from the others.
  • The crocodile and polar bear are named creatures, with more health and damage output than usual. Prepare accordingly, especially on hard difficulty.
  • The Portable Beacon can be collected after completing the objective, allowing the prospector to use one beacon to complete the entire operation. All three beacons are the prospector's to use as they see fit once the operation has ended.

Recommended loadout

  • Weapon each + shared ammo pool
  • Bedroll, campfire kit, 3× bandage each
  • Food for the full day count, water containers
  • Repair tools + spare pick/axe