ICARUSFIELD GUIDE
mission · Styx

Encroachment

⚙ Tier 3+
★ 0 · log in to rate or plan

Build four outposts across Styx's Great River region, then clear the hunting quotas each one unlocks — a logistics-heavy build-and-hunt prospect.

Difficulty★★
Timeframe3d Station
RewardsN 250 Ren + 100 Ex
PrerequisiteOmphalos
UnlocksBlack Wolf Wounding Attachment
Hazards2 hazard notes

Objective manifest

Easy

ObjectiveGridQty
Build outposts (all difficulties)
Large Hunting Lodge G7 1
Small Hidden Hideout K5 1
Grand Secluded Refuge I3 1
Medium Fortified Chalet L11 1
Hunt creatures (by region)
The Great River G10 15
Frozen Traverse M7 5
Enclosed Wood I11 5
Dry Ridge E5 5
Oasis M15 5
Alpine Valley K2 5
Grove G2 5

Normal

ObjectiveGridQty
Build outposts (all difficulties)
Large Hunting Lodge G7 1
Small Hidden Hideout K5 1
Grand Secluded Refuge I3 1
Medium Fortified Chalet L11 1
Hunt creatures (by region)
The Great River G10 25
Frozen Traverse M7 10
Enclosed Wood I11 10
Dry Ridge E5 10
Oasis M15 10
Alpine Valley K2 10
Grove G2 10

Hard

ObjectiveGridQty
Build outposts (all difficulties)
Large Hunting Lodge G7 1
Small Hidden Hideout K5 1
Grand Secluded Refuge I3 1
Medium Fortified Chalet L11 1
Hunt creatures (by region)
The Great River G10 40
Frozen Traverse M7 15
Enclosed Wood I11 15
Dry Ridge E5 15
Oasis M15 15
Alpine Valley K2 15
Grove G2 15

Styx · mission.

Mission read

Build four outposts across Styx's Great River region, then clear the hunting quotas each one unlocks — a logistics-heavy build-and-hunt prospect. Run it as a mission prospect on Styx with a recorded difficulty of 2/4. Time allowance: 3d; payout: Easy 125 Ren + 50 Exotics; Normal 250 Ren + 100 Exotics; Hard 375 Ren + 150 Exotics

Campaign position

Where to go

Objective Grid Qty
Build outposts (all difficulties): Large Hunting Lodge G7 Easy 1 / Normal 1 / Hard 1
Build outposts (all difficulties): Small Hidden Hideout K5 Easy 1 / Normal 1 / Hard 1
Build outposts (all difficulties): Grand Secluded Refuge I3 Easy 1 / Normal 1 / Hard 1
Build outposts (all difficulties): Medium Fortified Chalet L11 Easy 1 / Normal 1 / Hard 1
Hunt creatures (by region): The Great River G10 Easy 15 / Normal 25 / Hard 40
Hunt creatures (by region): Frozen Traverse M7 Easy 5 / Normal 10 / Hard 15
Hunt creatures (by region): Enclosed Wood I11 Easy 5 / Normal 10 / Hard 15
Hunt creatures (by region): Dry Ridge E5 Easy 5 / Normal 10 / Hard 15
Hunt creatures (by region): Oasis M15 Easy 5 / Normal 10 / Hard 15
Hunt creatures (by region): Alpine Valley K2 Easy 5 / Normal 10 / Hard 15
Hunt creatures (by region): Grove G2 Easy 5 / Normal 10 / Hard 15
Large hunting lodge, The Great River central: {0} complete G7 -
Small hidden hideout, The Great River north: {0} complete K5 -
Grand secluded refuge, Alpine Valley crater: {0} complete I3 -
Medium fortified chalet, Frozen Traverse terraces: {0} complete L11 -

Objective approach

  • Easy: Build outposts (all difficulties): Large Hunting Lodge x1 at G7; Build outposts (all difficulties): Small Hidden Hideout x1 at K5; Build outposts (all difficulties): Grand Secluded Refuge x1 at I3; Build outposts (all difficulties): Medium Fortified Chalet x1 at L11; Hunt creatures (by region): The Great River x15 at G10; Hunt creatures (by region): Frozen Traverse x5 at M7; Hunt creatures (by region): Enclosed Wood x5 at I11; Hunt creatures (by region): Dry Ridge x5 at E5; Hunt creatures (by region): Oasis x5 at M15; Hunt creatures (by region): Alpine Valley x5 at K2; plus 1 more entries in the manifest above.

  • Normal: Build outposts (all difficulties): Large Hunting Lodge x1 at G7; Build outposts (all difficulties): Small Hidden Hideout x1 at K5; Build outposts (all difficulties): Grand Secluded Refuge x1 at I3; Build outposts (all difficulties): Medium Fortified Chalet x1 at L11; Hunt creatures (by region): The Great River x25 at G10; Hunt creatures (by region): Frozen Traverse x10 at M7; Hunt creatures (by region): Enclosed Wood x10 at I11; Hunt creatures (by region): Dry Ridge x10 at E5; Hunt creatures (by region): Oasis x10 at M15; Hunt creatures (by region): Alpine Valley x10 at K2; plus 1 more entries in the manifest above.

  • Hard: Build outposts (all difficulties): Large Hunting Lodge x1 at G7; Build outposts (all difficulties): Small Hidden Hideout x1 at K5; Build outposts (all difficulties): Grand Secluded Refuge x1 at I3; Build outposts (all difficulties): Medium Fortified Chalet x1 at L11; Hunt creatures (by region): The Great River x40 at G10; Hunt creatures (by region): Frozen Traverse x15 at M7; Hunt creatures (by region): Enclosed Wood x15 at I11; Hunt creatures (by region): Dry Ridge x15 at E5; Hunt creatures (by region): Oasis x15 at M15; Hunt creatures (by region): Alpine Valley x15 at K2; plus 1 more entries in the manifest above.

  • Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.

  • Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.

  • If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.

  • Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.

Preparation

  • Recommended tier: Tier 3+. Bring the bench chain needed to repair and replace that gear in the field.
  • Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
  • Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
  • Use the loadout list below as the minimum kit, then add mission-specific tools before launch.

Hazards and controls

  • Cold in the Frozen Traverse & Alpine Valley: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.
  • heat in the Dry Ridge & Oasis: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.
  • long cross-biome travel between build sites.: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.

Execution checklist

  • Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
  • On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
  • Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
  • Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.

Source notes

Styx · mission.

Briefing

Establish a Foothold and Thin the Herds
//OPERATOR: UDA
//BIOME: The Great River
//BACKGROUND: The UDA wants better data on Styx wildlife. Boots on the ground, spread across the region, tell us more than any orbital scan.
//MISSION: Establish a foothold throughout the region. As each outpost goes up, additional hunt targets are released.
//TERMS: All safety concerns are the responsibility of the Contractor.

Overview

Encroachment is a build-and-hunt prospect that runs the full width of Styx. You raise four structures at fixed sites, and each one you finish releases more hunting quotas across the surrounding biomes. Nothing forces the pace with combat — the real work is logistics: haul enough concrete to top out four buildings, then clear the creature counts region by region (the per-difficulty counts are in the manifest above).

The sites are scattered from the temperate Great River to the frozen north and the dry ridges, so expect a lot of travel and swings between cold and heat. Pack a light, self-sufficient travel kit (bed, a heat/cool source, food, water) rather than trying to run back to a single base.

Objectives

Building (all difficulties) — build at or very near each marked site; anything you place inside the build radius counts toward that structure. Finishing these releases the hunting quotas shown in the manifest above.

Structure Region Grid
Large Hunting Lodge The Great River (central) G7
Small Hidden Hideout The Great River (north) K5
Grand Secluded Refuge Alpine Valley (crater) I3
Medium Fortified Chalet Frozen Traverse L11

Hints & tips

  • Concrete is king. Concrete building pieces contribute the most progress per piece. Furniture, benches and other placed deployables count too, but far more slowly.
  • The Grand Secluded Refuge (Alpine Valley — I3) needs roughly 100 concrete floors or walls to reach 100%. Produce or carry enough mix before the trek — that crater is a long way from the river.
  • Reuse your pieces. Building anywhere inside a site's radius counts, and pieces can be picked back up once a sub-objective reads complete. A single stack of ~100 concrete floors, carried site to site, can satisfy every building objective in turn.
  • The Small Hidden Hideout (The Great River — K5) sits in a cave hidden behind a waterfall in the river. You must build inside the cave for it to register — building on the bank above will not count.
  • Most hunting quotas stay locked until the building objectives are finished, so don't burn ammo early. Put the outposts up first, then work the creature counts.
  • Watch the objective tracker as you place pieces: a single well-sited structure can tick progress on more than one building sub-objective where the radii overlap.
  • Carry a bedroll and a heat or cooling source for the road — the route crosses the frozen north (Frozen Traverse, Alpine Valley) and the arid Dry Ridge / Oasis in one loop.
  • Check the Styx map for the exact site markers before you set out.

Recommended loadout

  • Weapon each + shared ammo pool
  • Bedroll, campfire kit, 3× bandage each
  • Food for the full day count, water containers
  • Repair tools + spare pick/axe