Vertigo
Find a way into the last of the uncharted area, and erect a locational beacon so the UDA can completely map this region.
Styx · mission.
Mission read
Find a way into the last of the uncharted area, and erect a locational beacon so the UDA can completely map this region. Run it as a mission prospect on Styx with a recorded difficulty of 2/4. Time allowance: 2d; payout: Easy 125 Ren + 25 Exotics; Normal 250 Ren + 50 Exotics; Hard 375 Ren + 75 Exotics
Campaign position
- Prerequisite: Omphalos
- Leads to: Fisheries Officer, Remnant, Crescendo, Flatline, Lupine
Where to go
| Objective | Grid |
|---|---|
| Scan the Terraces Region | A5 |
| Scan the Ice Flats Region | B3 |
| Scan the Dry Ridge Region | E6 |
| Optional: Travel through the Marked Cave ([Map]) | C4 |
| Travel to the lost equipment marked on the map ([Map]) | E6 |
| Recover the lost equipment | E6 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Styx · mission.
Briefing
CLEAR A PATH TO ENTER A NEW REGION
//OPERATOR: UDA
//BIOME: Dry Ridge
//BACKGROUND: This new zone offers rich new prospecting grounds. but many areas within have remained largely unexplored due to remote and inaccessible locations.
//MISSION: Find a way into the last of the uncharted area, and erect a locational beacon so the UDA can completely map this region.
//TERMS: The Contractor acknowledges and undertakes all risks associated with travel into an unexplored zone.
Objectives
Expedition: The Way Around
- Collect A Radar from Dropship Storage
- Locate the lost equipment
- Scan the Terraces Region
- Travel to the map location (M)
- Deploy the Station
- Activate the Station
- 0% Complete
- Scanner Durability: 2,000 / 2,000
- Collect the Station
- Scan the Ice Flats Region
- Travel to the map location (M)
- Deploy the Station
- Activate the Station
- 0% Complete
- Scanner Durability: 2,000 / 2,000
- Collect the Station
- Scan the Dry Ridge Region
- Optional: Travel through the Marked Cave (M)
- Travel to the map location (M)
- Deploy the Station
- Activate the Station
- 0% Complete
- Scanner Durability: 2,000 / 2,000
- Collect the Station
- Recover the lost equipment
- Travel to the lost equipment marked on the map (M)
- Collect the equipment
- Repair and test the Prototype Laser
- Repair the Prototype Laser at a Crafting Bench
- Test the Laser on the nearby mountain side
- Deploy the Laser
- Activate the Laser
- 0% Complete
- Test the Laser inside the cave
- Deploy the Laser
- Activate the Laser
- 0% Complete
Hints & tips
The Terraces region spawns Boars and Jaguars. The Ice Flats region spawns Snow Leopards (Snow wolves may join the fight if they see the Prospector). Prospectors will need to build upwards to reach the scan location in the Dry Ridge Region. Prospectors will also need to build upwards to reach the lost equipment. A Crafting Bench, 5 Rope and 5 Tree Sap is needed to repair the laser (you'll find the recipe to repair the laser in the Crafting Bench). When deploying the laser on a nearby mountains side, the Sandworm may spawn and will attack the player. Eliminating the Sandworm is not necessary to progress the objective.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe