Augmentation
Craft pills and enhancement tonics, eliminate wildlife to meet testing requirements.
Styx · mission.
Mission read
Craft pills and enhancement tonics, eliminate wildlife to meet testing requirements. Run it as a mission prospect on Styx with a recorded difficulty of 3/4. Time allowance: 3d; payout: Easy 150 Ren + 38 Exotics; Normal 300 Ren + 75 Exotics; Hard 450 Ren + 113 Exotics
Campaign position
- Prerequisite: Ricochet
- Unlocks: Caveworm Arrow, Caveworm Bow
Where to go
| Objective | Grid |
|---|---|
| Mission operating area | Variable |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Styx · mission.
Briefing
CRAFT CONSUMABLES, EXTERMINATE WILDLIFE
//OPERATOR: UDA
//BIOME: Enclosed Wood
//BACKGROUND: UDA has been performing research on enhancing tonics made out of Icarus resources.
//MISSION: Craft pills and enhancement tonics, eliminate wildlife to meet testing requirements.
//TERMS: Flat fee. All materials, safety and survival concerns are the responsibility of the Contractor.
Field expansion notes
- Keep the guide open during the run and compare each completed step against the tracker before moving to the next region.
- Prefer one well-marked supply cache over scattered personal stashes; it keeps recovery simple after a death, storm, or route change.
- Write down the first place the plan becomes ambiguous: an unmarked cave, a surprise wave, an unclear build radius, or a missing delivery container.
- When a route crosses biomes, pause at the border and reset food, water, oxygen, temperature buffs, and ammunition before pushing onward.
- If the mission provides equipment, collect it before crafting substitutes; if equipment is lost, check whether the escape menu offers mission resupply.
- For construction or delivery work, overbuild the hardest requirement first, then reuse portable pieces and leftover materials for smaller objectives.
- For scan, hunt, and recovery work, stage a respawn point outside the objective radius so a failed fight does not turn into a full-map corpse run.
- For map and outpost guides, add exact build-site, cave, water, and predator notes after each scouting trip; persistent maps become more valuable every time the crew annotates them.
- For resource routes, note the round-trip time as well as the node itself. A nearby mediocre cave can beat a rich cave that requires a dangerous cross-biome haul.
- For base planning, verify storm exposure with temporary pieces before committing rare materials; rebuilding a roof is cheaper than replacing a full production room after weather damage.
- For multiplayer runs, agree on extraction and rescue rules before the objective starts: who stays with cargo, who retrieves bodies, and when the group abandons optional loot.
- When a marker, quantity, or unlock differs from the live game, update this guide immediately so the next run starts from the corrected plan.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe