ICARUSFIELD GUIDE
mission · Styx

Flatline

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Operator is tasked to find damaged biological containment units, further information provided on planet.

Difficulty★★★
Timeframe5h Station
RewardsN 350 Ren + 100 Ex
PrerequisiteVertigo
UnlocksGiant Scorpion Thorns Attachment
Hazards2 hazard notes

Objective manifest

Easy

ObjectiveQty
Containment timer
Seconds until containment fails 1,500
Bonus seconds per enzyme 45

Normal

ObjectiveQty
Containment timer
Seconds until containment fails 1,200
Bonus seconds per enzyme 30

Hard

ObjectiveQty
Containment timer
Seconds until containment fails 900
Bonus seconds per enzyme 20

Styx · mission.

Mission read

Operator is tasked to find damaged biological containment units, further information provided on planet. Run it as a mission prospect on Styx with a recorded difficulty of 3/4. Time allowance: 5h; payout: Easy 175 Ren + 50 Exotics; Normal 350 Ren + 100 Exotics; Hard 525 Ren + 150 Exotics

Campaign position

Where to go

Objective Grid
Examine the Second Damaged Biological Containment Pod D7
Examine the Third Damaged Biological Containment Pod G4

Objective approach

  • Easy: Containment timer: Seconds until containment fails x1,500; Containment timer: Bonus seconds per enzyme x45.

  • Normal: Containment timer: Seconds until containment fails x1,200; Containment timer: Bonus seconds per enzyme x30.

  • Hard: Containment timer: Seconds until containment fails x900; Containment timer: Bonus seconds per enzyme x20.

  • Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.

  • Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.

  • If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.

  • Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.

Preparation

  • Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
  • Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
  • Use the loadout list below as the minimum kit, then add mission-specific tools before launch.

Hazards and controls

  • Poison / toxic gas: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.
  • elevated wildlife threats.: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.

Execution checklist

  • Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
  • On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
  • Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
  • Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.

Source notes

Styx · mission.

Briefing

RESEARCH AND RECOVERY OF BIOLOGICAL CONTAINMENT UNITS
//OPERATOR: Group 15
//BIOME: Dry Ridge
//BACKGROUND: The Operator intends to rapidly expand exotics operations, and has put out an urgent tender for survey data, specifically around new drop sites. This exploration and mapping mission is critical to the development of this region.
//MISSION: Operator is tasked to find damaged biological containment units, further information provided on planet.
//TERMS: Contractors will be provided with radar equipment. All other risk and resourcing is the responsibility of the Contractor. Expect elevated wildlife threats.

Overview

Flatline is a race against a countdown. Interacting with the first biological containment pod starts a failure timer — and the timer, plus the time each enzyme buys back, scales with difficulty (see the manifest above). You must stabilise three damaged pods before the clock hits zero, working through Armored Scorpions and a boss, and a poison-gas field around the third pod. Skin every creature you can: digested enzymes are both your objective and your only way to add time.

Objectives

Research: Flatline

  • Containment failure timer starts on the first pod (per-difficulty values in the manifest above)
  • Determine the Damage to the Biological Containment Pod
    • Travel to the Emergency Beacon Location (M)
    • Examine the Damaged Biological Containment to Determine Time Until Critical Failure (F)
  • Keep the Biological Sample Alive
    • Collect Digested Enzymes by killing and skinning creatures and place them in the Biological Containment Pod
  • Repair the First Biological Containment Pod
    • Examine the Second Damaged Biological Containment Pod
    • Travel to the Marked Location (M)
    • Defeat the Armored Bloodclaw
    • Collect the Empty Enzyme Containment Unit
    • Craft a Full Enzyme Containment Unit (O)
    • Place in the Biological Containment Pod to Stabilize
    • Examine the Third Damaged Biological Containment Pod
    • Travel to the Marked Location (M) — beware the detected deadly catalytic gas
    • Remove the Power Source From the Damaged Containment Pod
    • Place the Power Source in the First Biological Containment Pod to Stabilize its Power

Hints & tips

Upon interacting with the First Biological Containment Pod, Prospectors have a set amount of time until containment failure. The timer starts once you interact with the first pod.

  • Easy: Max 1500s, +45s per enzyme
  • Medium: Max 1200s, +30s per enzyme
  • Hard: Max 900s, +20s per enzyme
    Prospectors collect 1–3 digested enzymes from skinned animals. Any animal skinned before interacting with the first pod does not grant digested enzymes. You will need to build up to reach the second container, which is surrounded by Armored Scorpions and an Armored Scorpion Boss. Armored Scorpions resist ranged damage but are weak to explosive damage — bring Larkwell Martinez Ballistic Arrows or firearms with explosive ammunition. The timer keeps running even after you place a full enzyme containment unit. The third container sits in a blue gas that poisons you for 300 seconds on entry; an Anti-Poison Tonic or Health Enhancement Tonic mitigates it.

Recommended loadout

  • Weapon each + shared ammo pool
  • Bedroll, campfire kit, 3× bandage each
  • Food for the full day count, water containers
  • Repair tools + spare pick/axe