ICARUSFIELD GUIDE
mission · Prometheus

Nomad

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Investigate the call and report your findings.

Difficulty
Timeframe3d Station
RewardsN 250 Ren + 50 Ex
Leads toCultivation Specialist, Offender

Prometheus · mission.

Mission read

Investigate the call and report your findings. Run it as a mission prospect on Prometheus with a recorded difficulty of 1/4. Time allowance: 3d; payout: Easy 125 Ren + 25 Exotics; Normal 250 Ren + 50 Exotics; Hard 375 Ren + 75 Exotics

Campaign position

  • Leads to: Cultivation Specialist, Offender

Where to go

Objective Grid
EXPEDITION: Unexplored Region J6

Objective approach

No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.

  • Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
  • Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
  • If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
  • Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.

Preparation

  • Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
  • Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
  • Use the loadout list below as the minimum kit, then add mission-specific tools before launch.

Hazards and controls

  • No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
  • Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.

Execution checklist

  • Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
  • On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
  • Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
  • Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.

Source notes

Prometheus · mission.

Briefing

NOMAD — INVESTIGATE A DISTRESS CALL
//OPERATOR: UDA
//BIOME: Grassy Plains
//BACKGROUND: The Operator has received a distress signal in the surrounding area.
//MISSION: Investigate the call and report your findings.
//TERMS: Flat fee. This section of the Terrazone is exempt from Contractor Insurance claims, proceed with caution.

Objectives

  • Build yourself a small base of operations
  • Unlock, build & place a "C0NT4CT DEVICE" (Crafting Bench)

Hints & tips

  • Forecast: MostlyMild — generally calm weather with occasional light surges
  • Escorting Daisy will spawn waves of Dracs. It is possible (though not recommended) to kill Daisy to skip the escort sequence

Field expansion notes

  • Keep the guide open during the run and compare each completed step against the tracker before moving to the next region.
  • Prefer one well-marked supply cache over scattered personal stashes; it keeps recovery simple after a death, storm, or route change.
  • Write down the first place the plan becomes ambiguous: an unmarked cave, a surprise wave, an unclear build radius, or a missing delivery container.
  • When a route crosses biomes, pause at the border and reset food, water, oxygen, temperature buffs, and ammunition before pushing onward.
  • If the mission provides equipment, collect it before crafting substitutes; if equipment is lost, check whether the escape menu offers mission resupply.
  • For construction or delivery work, overbuild the hardest requirement first, then reuse portable pieces and leftover materials for smaller objectives.
  • For scan, hunt, and recovery work, stage a respawn point outside the objective radius so a failed fight does not turn into a full-map corpse run.
  • For map and outpost guides, add exact build-site, cave, water, and predator notes after each scouting trip; persistent maps become more valuable every time the crew annotates them.
  • For resource routes, note the round-trip time as well as the node itself. A nearby mediocre cave can beat a rich cave that requires a dangerous cross-biome haul.
  • For base planning, verify storm exposure with temporary pieces before committing rare materials; rebuilding a roof is cheaper than replacing a full production room after weather damage.
  • For multiplayer runs, agree on extraction and rescue rules before the objective starts: who stays with cargo, who retrieves bodies, and when the group abandons optional loot.
  • When a marker, quantity, or unlock differs from the live game, update this guide immediately so the next run starts from the corrected plan.

Recommended loadout

  • Weapon each + shared ammo pool
  • Bedroll, campfire kit, 3× bandage each
  • Food for the full day count, water containers
  • Repair tools + spare pick/axe