Extinction
Campaign finale — defeat the world boss; unlocks Anti-materiel Rifle
Styx · great hunt.
Mission read
Campaign finale — defeat the world boss; unlocks Anti-materiel Rifle. Run it as a great hunt prospect on Styx with a recorded difficulty of 4/4. Time allowance: not recorded; payout: Easy 250 Ren + 150 Exotics; Normal 500 Ren + 300 Exotics; Hard 750 Ren + 450 Exotics
Campaign position
- Campaign: Garganutan
- Prerequisite: Obliteration
- Unlocks: Anti-materiel Rifle, Garganutan Trophy, Garganutan Rug
Where to go
| Objective | Grid |
|---|---|
| Make your way to the Garganutan Lair ([Map]) | G6 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- Poison / toxic gas.: plan a countermeasure before leaving the initial safe zone; do not wait until the tracker sends you across-map.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Styx · Great Hunt · Garganutan campaign.
THE FINAL HUNT
Campaign finale — defeat the world boss; unlocks Anti-materiel Rifle
Briefing
THE FINAL HUNT
//OPERATOR: NOREX // REGION: STYX // BACKGROUND: Norex has been in Contact through back channels to request freelance prospector help. // MISSION: Details will be provided on a secure line when on site. //TERMS: Flat fee. All resources and construction materials responsibility of the Contractor.
Walkthrough
The Final Hunt. Confront and defeat the alpha Garganutan — a massive, intelligent creature that leads the escaped population. The most dangerous boss in the Great Ape chain.
This is the climactic conclusion of the Garganutan Great Hunt chain. The Garganutan is the most dangerous creature in this chain, featuring:
- Massively increased health pool compared to regular specimens
- Unique attack patterns not seen in earlier chain missions
- Environmental hazards in the boss arena
- Potential for multiple combat phases
Preparation - Bring your best gear. Tier 4 weapons and armor at minimum; Tier 5 strongly recommended.
- Stack food buffs. Maximum health, stamina regeneration, and damage bonuses make a significant difference.
- Bring healing consumables. Bandages, healing salves, and anti-venom (if applicable) are essential.
- Build a forward base nearby. Place a bedroll and basic crafting station near the boss arena for respawn safety.
- Co-op is recommended. The Final Hunt bosses are balanced for multiplayer. Solo kills require exceptional gear and skill.
Objectives
Garganutan Campaign
Hints & tips
- The arena:
- Is located at at the bottom-right of G6 on the lake in the forest biome.
- Contains bramble plants that can slow and hurt prospectors when walked into.
- Is relatively dark, bringing a light source is recommended. If you bring a bow, Flare Arrows can work too.
- Is swamp-like, containing trees and shallow water.
- The Garganutan Prime can melee attack, throw rocks, expel poison gas, and call small Garganutan enemies to assist.
- The boss will sometimes run away and hide around the arena while smaller Garganutan engage you.
- If your reload speed is slow, you may wish to bring additional guns/pistols to switch to for the smaller Garganutan. (Or use flamethrowers, grenades, etc)
- You cannot sprint while reloading a gun. Sprint + Jump and start the reload mid air to mitigate this.
Garganutan Prime Traits - Critical Area: Head
- Critical Area: Chest
- Weak to Melee
- Weak to Poison
- Weak to Fire
- Recovers Health
Loadout Tips
''*Assuming use of projectile weapons'' - Bring gear and eat food buffs that provide +X% Projectile Damage
- ST-700 Armor from the Workshop
- Soy Bean Stir-Fry, Stew, Shepherd's Roll
- Shepherd's Roll will require you to call in and farm Kumara from the Workshop or complete SMPL3 quests.
- Use gear and food that provide Stamina and Stamina Regen
- Explorer Backpack from the Workshop
- Beer or Wine
- Suit Slots:
- Larkwell Martinez Oxygen Tank
- Modules can be personal preference, but below are decent options:
- Mass Dampener Module
- Protection Module
- Giant Scorpion Thorn Module
- Recommended to use the Assault Rifle and Heavy Flamethrower
- The regular Flamethrower can be used in place of the Heavy Flamethrower, if you cannot make it.
- Use the Advanced Sniper Scope Attachment, or the Sniper Scope Attachment for the Assault Rifle. Crafted and installed at an Advanced Alteration Bench or Alteration Bench, respectively
- Ammo:
- If you can afford calling down Obsidian from the workshop, 5.56mm Obsidian Rounds will be very effective. (There is no obsidian on Styx, you must call it in from the workshop)
- Otherwise, 5.56mm Incendiary Rounds or 5.56mm Explosive Rounds are recommended.
- Consumables:
- Use Anti-Poison Pills or an Anti-Poison Vaccine before the fight.
- Bring Health Recovery Elixirs for emergency healing
- Bring Suture Kits in-case you need one.
- Pets:
- Pets/Companions can sometimes distract the boss and take some of the damage.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe