ICARUSFIELD GUIDE
operation · Prometheus

Experiments

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Prometheus Great Hunt · Rimetusk campaign.

Difficulty★★
Rewards100 / 200 / 300 Ren
CampaignRimetusk
PrerequisiteSurvivors
Leads toMutation
UnlocksRimetusk Frost Attachment

Prometheus · great hunt.

Mission read

Prometheus Great Hunt · Rimetusk campaign. Run it as a great hunt prospect on Prometheus with a recorded difficulty of 2/4. Time allowance: not recorded; payout: Easy 100 Ren; Normal 200 Ren; Hard 300 Ren

Campaign position

Where to go

Objective Grid
Trackdown and Eliminate the Experiments F9
EXP-PBR Eliminated F9
EXP-VIS Eliminated F9

Objective approach

No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.

  • Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
  • Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
  • If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
  • Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.

Preparation

  • Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
  • Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
  • Use the loadout list below as the minimum kit, then add mission-specific tools before launch.

Hazards and controls

  • No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
  • Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.

Execution checklist

  • Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
  • On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
  • Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
  • Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.

Source notes

Prometheus · Great Hunt · Rimetusk campaign.

FOLLOW THE BIO CHIPS OF THE ENZYME ENHANCED CREATURES AND SHUT DOWN EXPERIMENTS IN THE SOUTHERN ARCTIC

Briefing

FOLLOW THE BIO CHIPS OF THE ENZYME ENHANCED CREATURES AND SHUT DOWN EXPERIMENTS IN THE SOUTHERN ARCTIC
//OPERATOR: NOREX // REGION: PROMETHEUS // BACKGROUND: Norex has been in Contact through back channels to request freelance prospector help. // MISSION: Details will be provided on a secure line when on site. //TERMS: Flat fee. All resources and construction materials responsibility of the Contractor.

Walkthrough

Follow the bio chips of the enzyme-enhanced creatures and shut down the experiments. The tracking implants allow prospectors to locate and disable the remaining research stations.

Objectives

Rimetusk Campaign

  • Trackdown and Eliminate the Experiments
    • ''Use the ECHO device to Locate the Experiments''
    • EXP-WLF Eliminated
    • EXP-VIS Eliminated
    • EXP-PBR Eliminated
  • Search the Southern Arctic for Enzyme Propagation Units and Disable to Stop the Weather Disruption & Enzyme Dispersal
    • ''Enzyme Propagation Units will be up high in places''
    • Enzyme Propagation Unit A Disabled
    • Enzyme Propagation Unit B Disabled

Hints & tips

Tracking portion of the mission involves eliminating a Conifer Wolf (EXP-WLF), Glaci (EXP-VIS) and Polar Bear (EXP-PBR).
One Enzyme Propagation Unit is found in the North East cliff of cell F11.
One Enzyme Propagation Units is in the middle of cell G10, at the upper most limit of the search area

Recommended loadout

  • Weapon each + shared ammo pool
  • Bedroll, campfire kit, 3× bandage each
  • Food for the full day count, water containers
  • Repair tools + spare pick/axe