Prevention
Prometheus Great Hunt · Rimetusk campaign.
Prometheus · great hunt.
Mission read
Prometheus Great Hunt · Rimetusk campaign. Run it as a great hunt prospect on Prometheus with a recorded difficulty of 2/4. Time allowance: not recorded; payout: Easy 100 Ren; Normal 200 Ren; Hard 300 Ren
Campaign position
- Campaign: Rimetusk
- Prerequisite: Mutation
- Leads to: Destruction
- Unlocks: Luriform Serum
Where to go
| Objective | Grid |
|---|---|
| Rimetusk Campaign | C4 |
| Rimetusk Campaign | D2 |
| Use the ECHO Device to find the Researcher Sent to Investigate | C6 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Prometheus · Great Hunt · Rimetusk campaign.
STOP EXPERIMENTATION OF CREATURES IN THE SWAMP
Briefing
STOP EXPERIMENTATION OF CREATURES IN THE SWAMP
//OPERATOR: NOREX // REGION: PROMETHEUS // BACKGROUND: Norex has been in Contact through back channels to request freelance prospector help. // MISSION: Details will be provided on a secure line when on site. //TERMS: Flat fee. All resources and construction materials responsibility of the Contractor.
Walkthrough
Stop experimentation of creatures in the swamp region. A secondary research facility has been running unsanctioned experiments that must be shut down.
Objectives
Rimetusk Campaign
- Shut Down the Enzyme Dispersal in the Western Swamp
- Use the ECHO Device to find the Researcher Sent to Investigate
- ''The ECHO Device is Unlocked on the T3 Tech Tree and Crafted at the Machining Bench.''
- 0 / 5 Enzyme Propagation Units Remaining
- ''Active Enzyme Propagation Units will reduce Region Stability''
- Find and Destroy the Propagation Units Hub
- ''Follow the Wires with an Electricity Tool to find the Hub''
- Stabilize the Western Swamp
- Consume Luriform Serum to Draw Creatures to you
- Cull Enzyme-Enhanced Creatures to Increase Region Stability
- Region Stability 0%
- ''Luriform Serum can be Unlocked in the T4 Tech Tree and Crafted at the Chemistry Bench''
Hints & tips
Requires a spare blueprint point to unlock the Luriform Serum in the Tier 4 tech tree or possibly more points to first unlock the required Synthetic Enzymes.
Each Luriform Serum lasts 10 minutes, so bring 2 or 3 in case it takes time to find the creatures.
Some creatures in the vicinity of the Enzyme Propagation Units will be 'Enzyme-Enhanced' and count towards the stability objective, however, the objective cannot be completed without consuming Luriform Serum.
The Enzyme Dispersal units are on top of rocks in the Swamp. Bring Wood Ladders or ramps to climb up.
The first unit can be found on the west border of C6, following the power cables from here will lead to the other units.
The second can be found on the east border of B6.
The third unit can be found in the south-east corner of B6.
The hub can be found on the west border of B6, in a tree covered in artic vespers.
The fourth unit can be found on the east border of B7.
The fifth unit can be found on the west side of C7.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe