Destruction
Prometheus Great Hunt · Rimetusk campaign.
Prometheus · great hunt.
Mission read
Prometheus Great Hunt · Rimetusk campaign. Run it as a great hunt prospect on Prometheus with a recorded difficulty of 3/4. Time allowance: not recorded; payout: Easy 100 Ren; Normal 200 Ren; Hard 300 Ren
Campaign position
- Campaign: Rimetusk
- Prerequisite: Prevention
- Leads to: Propagation, Glaciation
- Unlocks: Arctic Survival Head Armor, Arctic Survival Chest Armor, Arctic Survival Arms Armor, Arctic Survival Legs Armor, Arctic Survival Feet Armor
Where to go
| Objective | Grid |
|---|---|
| Search for LAB-13 using the ECHO Device | D2 |
| Search LAB-13 for Evidence of the Experiments | D2 |
| Destroy LAB-13 and its Experiments | D2 |
| Rimetusk Campaign | D2 |
| Prepare to Find and Destroy LAB-13 | D2 |
| Confirm Base Destruction | D2 |
| INVTEXT("...") | D2 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Prometheus · Great Hunt · Rimetusk campaign.
DESTROY THE INCRIMINATING RESEARCH
Briefing
DESTROY THE INCRIMINATING RESEARCH
//OPERATOR: NOREX // REGION: PROMETHEUS // BACKGROUND: Norex has been in Contact through back channels to request freelance prospector help. // MISSION: Details will be provided on a secure line when on site. //TERMS: Flat fee. All resources and construction materials responsibility of the Contractor.
Walkthrough
Destroy the incriminating research before it falls into the wrong hands. Multiple research stations must be located and demolished.
Objectives
Rimetusk Campaign
- Prepare to Find and Destroy LAB-13
- Unlock, Craft and Pick up a Portable Beacon
- ''Portable Beacons are Unlocked on the T3 Tech Tree and Crafted at the Machining Bench.''
- Search for LAB-13 using the ECHO Device
- ''Beware the base is surrounded by Landmines and has Automative Defence Turrets''
- Disable the Defences of LAB-13
- Turrets: (0 / 22)
- Drone Defence Systems: (0 / 1)
- Search LAB-13 for Evidence of the Experiments
- Destroy LAB-13 and its Experiments
- Place the Beacon Near the RIMETUSK Experiment
- ''Once Deployed the Explosion will take place in 30 Seconds''
- LASER ACTIVE
- ''RUN''
- ...
Hints & tips
The outpost is surrounded by land mines and automated turrets. One way to neutralise the turrets is to find their wiring and remove it with the Electricity Tool.
The lab is located on the west side of D2
The labs power comes from solar panels on the northern roof, next to the drone defence system.
The lab has a battery backup in an upstairs room on the south side, disconnecting this and the solar panels will render the defences deactivated.
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe