operation · Prometheus
Supplementary
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Prometheus Great Hunt · Rimetusk campaign.
Difficulty★★
RewardsN 200 Ren + 200 Ex
CampaignRimetusk
PrerequisiteHypothesis
Leads toFieldwork
UnlocksRimetusk Spear, Rimetusk Javelin
Prometheus · great hunt.
Mission read
Prometheus Great Hunt · Rimetusk campaign. Run it as a great hunt prospect on Prometheus with a recorded difficulty of 2/4. Time allowance: not recorded; payout: Easy 100 Ren + 100 Exotics; Normal 200 Ren + 200 Exotics; Hard 300 Ren + 300 Exotics
Campaign position
- Campaign: Rimetusk
- Prerequisite: Hypothesis
- Leads to: Fieldwork
- Unlocks: Rimetusk Spear, Rimetusk Javelin
Where to go
| Objective | Grid |
|---|---|
| Capture a Vesper | B2 |
| Release the Infected Vesper back into the Northern Arctic Cave | B3 |
| Rimetusk Campaign | C3 |
| Use the HEAL Device to Stabilize the nearby Incapacitated Vesper | B2 |
Objective approach
No per-difficulty item manifest is recorded for this guide. Follow the on-screen tracker, then use the notes below to decide what to stage before committing to the final hand-in.
- Read the objective tracker after every major interaction; many ICARUS prospects reveal the next step only after the current one completes.
- Stage resources at the hand-in or build site before triggering final timers, wildlife waves, or extraction travel.
- If the guide has a manifest above, build the Hard list first when possible; it covers lower-difficulty planning and avoids under-packing.
- Keep the return route open. A finished objective still fails the run if the crew cannot safely reach the dropship or delivery pod.
Preparation
- Start with a bedroll, campfire or shelter kit, oxygen and water storage, bandages, splints, and enough food to cover the full route.
- Assign one player to navigation and one to resource accounting so the crew does not duplicate long hauls or miss a delivery line.
- Use the loadout list below as the minimum kit, then add mission-specific tools before launch.
Hazards and controls
- No special hazard is recorded, so default to storm shelter, wound treatment, spare tools, and enough ammunition for unexpected predators.
- Long travel remains the risk: mark caves, water, and emergency shelter locations as you move.
Execution checklist
- Before drop: confirm prerequisite unlocks, mission timer, loadout, and who carries shared deployables.
- On landing: locate water, set a respawn point, and confirm the first objective marker before building a permanent base.
- Mid-run: consolidate loot and mission items at one marked cache; keep one repair kit and medical stack on each player.
- Before extract: verify every optional delivery, reward unlock, and follow-up objective is complete before leaving orbit-side cargo behind.
Source notes
Prometheus · Great Hunt · Rimetusk campaign.
Walkthrough
Test the enzyme research on alternative creatures to determine if the enhancement process can be controlled or reversed.
Objectives
- Craft Equipment Needed to Capture a Vesper
- Unlock, Craft and pick up a HEAL Device
- Synthesize Neurotoxic Aerosol
- Assemble a Vesper Cage
- ''Neurotoxic Aerosol can be crafted at the Fabricator''
- Vesper Cages can be crafted at the Fabricator
- Capture a Vesper
- Incapacitate a Vesper Nest
- Find a Vesper Nest within the Nothern Ice Cave (M)
- Deploy the Aerosol near an Arctic Vesper Nest
- Remain nearby while the Aerosol Activates (8 seconds)
- Use the HEAL Device to Stabilize the nearby incapacitated Vesper
- Collect the Stabilized Vesper in the Vesper Cage
- ''Bring Supplies to Stabilize a Vesper Once Incapacitated''
- Perform the Experiments
- Craft a Synthetic Enzyme Virus
- Deploy the Cage and Use the Virus on the Vesper
- ''The Enzyme Virus can be Crafted at a Chemistry Bench''
- Release the Infected Vesper back into the Nothern Arctic Cave
- Deploy the Infected Vesper Cage in the Cave
- Interact with the Cage to Release the Vesper
Hints & tips
| To stabilize the Incapacitated Vesper you will need Oxygen, Water, Food, an Anti-Parasitic Tonic (or better), a Heat Bandage, and a Suture Kit. The Northern Ice Cave has multiple drops, so you will probably need some ramps. When releasing the infected vesper, make sure you're nearby the Nothern Ice Cave. The Neurotoxic Aerosol can be crafted at the Fabricator with the following resources: { |
class="wikitable" | + Fabricator 1x Neurotoxic Aerosol !Amount !Resources |
|---|---|---|
| 6 | ||
| Iron Ingot | ||
| - | ||
| 8 | ||
| Synthetic Enzymes | ||
| - | ||
| 5 | ||
| Volatile Substance | ||
| - | ||
| 8 | ||
| Gold Wire | ||
| - | ||
| 4 | ||
| Health Recovery Elixir | ||
| } |
| The Vesper Cage can be crafted at the Fabricator with the following resources: { |
class="wikitable" | +Fabricator 1x Vesper Cage !Amount !Resources |
|---|---|---|
| 10 | ||
| Iron Ingot | ||
| - | ||
| 8 | ||
| Steel Screw | ||
| - | ||
| 2 | ||
| Carbon Paste | ||
| } |
| The Enzyme Virus can be crafted at the Chemistry Bench with the following resources: { |
class="wikitable" | +Chemistry Bench 1x Enzyme Virus !Amount !Resource |
|---|---|---|
| 3 | ||
| Synthetic Enzymes | ||
| - | ||
| 1 | ||
| Super Cooled Ice | ||
| - | ||
| 3 | ||
| Salt | ||
| } |
Recommended loadout
- Weapon each + shared ammo pool
- Bedroll, campfire kit, 3× bandage each
- Food for the full day count, water containers
- Repair tools + spare pick/axe